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Resume

with 10+ years experience of art, design and technology. Expertise in interaction design, game and AI virtual human  .

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ACADEMIC
EXPERIENCE

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1.  Wang, X., Cao, N., Chen, Q., & Cao, S. (2024). The interaction design of 3D virtual humans: A survey. Computer Science Review (顶刊), IF: 14.

该论文首次系统全面地阐述了结合大语言模型(LLM)的具身会话代理(3D虚拟人)的交互与多模态设计要素,其研究成果可应用于陪伴型AI智能体、教育及医疗等多个领域。

2.  Wang, X., Pan, L., & Lan, X. (2025). Examining the Impact of Embodied Conversational Agents’ Emotional Expressions and Empathetic Communication on Companionship for Middle-Aged and Older Adults. In Late Breaking Papers of the HCI International Conference (HCII) 2025 (出版于LNCS丛书).

3.  Wang, X. (2025). Research on Virtual Reality and Virtual Human Design Education. In Proceedings of the 2025 International Conference on Digital Technology and Educational Psychology (DTEP 2025).

4.  Wang, X. (2024). A comprehensive review: emotional transmission in embodied virtual agents for alleviating elderly loneliness. Proceedings of The Asia Design and Innovation Conference (ADIC 2024).

5.  Wang, X. (2026). Improving Emotional States and User Experience of Adults Aged 50 and Above through Embodied Conversational Agents. In Proceedings of the HCI International Conference (HCII) 2026).

6.  Wang, X. (通讯作者). (2025). A Review of User Experience Evaluation Methods for Intelligent Virtual Agents: A Study of Multi-dimensional Frameworks and Application Scenarios. In *Proceedings of the International Conference on Human-Agent Interaction (HAI 2025)*.

7.  Khan, J., Wang, J., Wang, X., Zhang, Y., Hammer, J., Stevens, S., & Washington, R. (2017). Angle Jungle: An educational game about angles. In CHI PLAY '17 Extended Abstracts (pp. 633-638). ACM.

8.  Ramesh, R., Wang, X., Wolpow, D., Zhu, Y., Zheng, Y., Christel, M., & Stevens, S. (2018). Prism, a game to promote autism acceptance among elementary school students. In Proceedings of the 2018 International Serious Play Conference.

Education
EXPERIENCE

Carnegie Mellon University, Pittsburgh, US

Master of Entertainment Technology    

2016.08 --- 2018.06

Tongji University , Shanghai , China
Technology and Design, PhD
Idvx lab

Research Area: AI virtual human, Embodied Agent, HCI   
2022.08 --- 2026.06

project

experience

Building Virtual World, Artist, ETC

Game Design, Artist

Platforms: Oculus+ Leap Motion, Vive, Kinect

Skills: Unity, Maya, character modeling, rigging, environment modeling

Educational iPad Game (app), Producer & Artist, ETC

Managing the progressing for this 16-weeks project, doing 2D/3D art as well as graphic design for branding.

This game received 2017 Serious Play Game Gold Award

Visual Story, Editing & After Effect, ETC

Making short films (360 degree) as an editing and after effect person  .

Skills: Premiere, After Effect

Theme Park Design, Concept Design & Artist, ETC

Doing brainstorm to create an immersive experience for people in CMU, responsible for concept design and 2D art.

work

experience

Wanda Movie Park, Wuhan, China

Stage Manager Associate (5D Theater) Intern   10/2014—02/2015

Responsible for stage management, crew training and drama scripts modification. Cooperated with consultants proposing solutions for customer service, participated in the bidding, equipment maintenance and management.

Wuhan TV Station, Wuhan, China

Post Production Intern    07/2013—09/2013

Advertising and film post-production for the TV station, participated in the recording of some programs.

Wuhan Evening News, Wuhan, China

Advertising Creator Intern    01/2013—03/2013

Participated in groups’ discussion and did advertisements based on our client’s demand.

SKILLS

Software: Unreal, Unity, Adobe Creative Suite, Maya, Final Cut Pro, Other management tools, UX tools

Language: Chinese (native) , English (expert)

Research Area: Embodied Agent, Game, HCI

©2017 BY XUEYANG WANG. PROUDLY CREATED WITH WIX.COM

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